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   <div id="projectname">轮回之牢<span id="projectnumber">&#160;0.0.1</span>
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  <div class="headertitle"><div class="title">Armour 成员列表</div></div>
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<p>成员的完整列表，这些成员属于 <a class="el" href="class_armour.html">Armour</a>,包括所有继承而来的类成员</p>
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  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Armour</b>(double velocityBuffRatio, double gravityBuffRatio, double attackPowerBuffRatio, double healthBuff, double healthBuffRatio, double defensivePowerBuff, int max_durability) (定义于 <a class="el" href="class_armour.html">Armour</a>)</td><td class="entry"><a class="el" href="class_armour.html">Armour</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_buff.html#ad23031b75ce056aec9b748c01342b298">attack_power_buff_ratio</a></td><td class="entry"><a class="el" href="class_base_buff.html">BaseBuff</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>BaseBuff</b>(double velocityBuffRatio, double gravityBuffRatio, double attackPowerBuffRatio, double healthBuff, double healthBuffRatio, double defensivePowerBuff, int max_durability) (定义于 <a class="el" href="class_base_buff.html">BaseBuff</a>)</td><td class="entry"><a class="el" href="class_base_buff.html">BaseBuff</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_buff.html#a321a6cc1700bf678ac7c131c328e90e6">defensive_power_buff</a></td><td class="entry"><a class="el" href="class_base_buff.html">BaseBuff</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_item.html#a3d966b5252386cad87a1aba61cd3c65c">drop_probability</a></td><td class="entry"><a class="el" href="class_base_item.html">BaseItem</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_item.html#a1555359d7cdfdaba548208da98a6f06f">durability</a></td><td class="entry"><a class="el" href="class_base_item.html">BaseItem</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_buff.html#a8f5635190ba668e2b4ab84701e85e57d">getAttackPowerBuffRatio</a>() const</td><td class="entry"><a class="el" href="class_base_buff.html">BaseBuff</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_item.html#a354a59be320769cdcec902e6c11ad4bc">getClassName</a>() const =0</td><td class="entry"><a class="el" href="class_base_item.html">BaseItem</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_buff.html#a03664e0db898c0765a6fff50a575370f">getDefensivePowerBuff</a>() const</td><td class="entry"><a class="el" href="class_base_buff.html">BaseBuff</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_item.html#a55e1e3ef6da56e19cf614bc017912ac0">getDropProbability</a>() const</td><td class="entry"><a class="el" href="class_base_item.html">BaseItem</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_item.html#ab2bdbbfbd53ce17757c91a8400a23a89">getDurability</a>() const</td><td class="entry"><a class="el" href="class_base_item.html">BaseItem</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_buff.html#a398e128ef2a8e43ac6374b06fb5517c5">getGravityBuffRatio</a>() const</td><td class="entry"><a class="el" href="class_base_buff.html">BaseBuff</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_buff.html#a146b793898a143af06393e0df870528d">getHealthBuff</a>() const</td><td class="entry"><a class="el" href="class_base_buff.html">BaseBuff</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_buff.html#aa016c942a60c774c7dcf2e25b9aece29">getHealthBuffRatio</a>() const</td><td class="entry"><a class="el" href="class_base_buff.html">BaseBuff</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_item.html#af33b79b244475fc25c2a4dade622b2d5">getImgPath</a>() const</td><td class="entry"><a class="el" href="class_base_item.html">BaseItem</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_item.html#a1017a64916848f8b7b3671590a610964">getMaxDurability</a>() const</td><td class="entry"><a class="el" href="class_base_item.html">BaseItem</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_buff.html#abd2c21a1a0c95590208317291a8f874b">getPermanentDefensivePowerBuff</a>() const</td><td class="entry"><a class="el" href="class_base_buff.html">BaseBuff</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_buff.html#abf220469ae6a5ab0630a39163f57030d">getVelocityBuffRatio</a>() const</td><td class="entry"><a class="el" href="class_base_buff.html">BaseBuff</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_buff.html#a1df72e7275a2e44bd193d55e3a266f1d">gravity_buff_ratio</a></td><td class="entry"><a class="el" href="class_base_buff.html">BaseBuff</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_buff.html#af208d95a81d09d2ee9ff595e31a24ac2">health_buff</a></td><td class="entry"><a class="el" href="class_base_buff.html">BaseBuff</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_buff.html#a95e0d691f250b451616ef2531108df29">health_buff_ratio</a></td><td class="entry"><a class="el" href="class_base_buff.html">BaseBuff</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_item.html#a95be0d3fe58b46b495c8d8cd9832cf66">img_path</a></td><td class="entry"><a class="el" href="class_base_item.html">BaseItem</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_item.html#a2cf660a7184a8e0c905b41e1648bb5b9">isUnbreakable</a>() const</td><td class="entry"><a class="el" href="class_base_item.html">BaseItem</a></td><td class="entry"></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_item.html#ae7cede2e9984e90cba978a02045adcc9">max_durability</a></td><td class="entry"><a class="el" href="class_base_item.html">BaseItem</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_buff.html#a638af7859c39b2f324813b772053f559">permanent_defensive_power_buff</a></td><td class="entry"><a class="el" href="class_base_buff.html">BaseBuff</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_item.html#aec06711b8f4551614a43facd072a3e6e">unbreakable</a></td><td class="entry"><a class="el" href="class_base_item.html">BaseItem</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_base_item.html#a90c0d86f19fd5f9a7bdbd7ce48ee6e75">use</a>()</td><td class="entry"><a class="el" href="class_base_item.html">BaseItem</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="odd"><td class="entry"><a class="el" href="class_base_buff.html#a820e12f0da0205effb824b49b36365b2">velocity_buff_ratio</a></td><td class="entry"><a class="el" href="class_base_buff.html">BaseBuff</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~BaseItem</b>() (定义于 <a class="el" href="class_base_item.html">BaseItem</a>)</td><td class="entry"><a class="el" href="class_base_item.html">BaseItem</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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